[Patch 0.3.1] Turn the tide of battle with Mage Passives!

Mages, take the battle to the next level with new passive abilities. Patch 0.3.1 introduces our new mage passive abilities, each mage now has a special variation of one our combat spells. Use these new abilities to outsmart and take down your opponents!

As we move closer to our full release patch, we want to give our new and returning players a more exciting way to play the game. Mage passives allow players to strategically use their abilities to turn the tide of a battle. Each mage is currently assigned one passive ability. Mage passives are automatically activated when the player casts one of the combat spells! Each of the mage's passives correlate with their elements, so make sure you remember what your passive is!

Mage Specific Passives are listed as the following, make sure to take advantage of them in combat! 

Fire Mage: Create massive fireballs when the divide spell is used, use this when your opponent is out of position! 

Air Mage: Blow your opponent away with a faster charge on your bolt spell! 

Earth Mage: Overwhelm your opponent with spells as every other auto attack grants you one additional mana! 

Ice Mage: Control the speed of the battle with an enhanced slow spell! Use this to counter fast flying projectiles! 


Mage passives will be available to all players when patch [0.3.1] releases very soon! As we move closer to our full release, be sure to watch out for more game changing updates. See you on the battlefield!  

[Patch 0.3.0 Release] New multiplayer matchmaking is here!

Patch 0.3.0: A New way to play Multiplayer


Patch 0.3.0 has arrived and brings our new multiplayer matchmaking system!


Patch notes can be seen below



- Added new multiplayer matchmaking system

- Players will be able to host multiplayer sessions while playing single player game modes

- Once another player joins the lobby, player will be prompted that their opponent has connected via in game message

- Players waiting in the lobby will be able to spectate the other player in a single player match.

- Both players will be moved to the multiplayer ready room when the match has ended.

- Added three new lobby animations for Rynn!



Bug Fixes:

-        Miscellaneous small bug fixes.

As always, please feel free to leave your comments on the forums!

[Match Making] Patch 0.3.0: A new way to play Multiplayer!

Experience multiplayer in a new way as Patch 0.3.0 brings us a new way to play multiplayer!


Before our full release update 'Patch 1.0' we would like to make some changes to the current multiplayer matchmaking system to give players a higher chance to find an opponent. After listening to your feedback, we have implemented a new system. This system allows players to host multiplayer lobbies while playing in all single player modes! Once the servers have found you an opponent, your opponent will be able to spectate while you finish your single player match. Once the match has finished, you and your opponent will be transferred to the multiplayer ready menu. 

Our new system will make hosting multiplayer more enjoyable for players! Players will no longer be restricted to free practice while hosting. This small update will allow players to hone their skills while awaiting their challengers! We hope players will enjoy our new multiplayer coming in our small update very very soon!