Ever feel that urge to bombard your opponent with fireballs? Well now you can!
[Update 0.3.1] will bring spell load outs, spell progression, and alternate spells!
Spell load-outs and spell progression have always been on our minds since we released. With the addition of alternate spells, players will be able to change their play style on how they want to time their spells. Alternate spells grant players one 'alternate' variation of our default five spells bolt, divide, familiar, ward, and slow. These spells can be unlocked after achieving a certain amount of single player and multiplayer victories.
We aim for more engaging game play for our new and veteran players! These spells will be available for everyone to unlock in our upcoming patch. Simply win any mode in single player and these destructive spells are yours to keep forever. See you in the arenas!
Like mage passives, alternate spells expand the realm of how players want to execute their strategies. These additional spells have both positive and negative aspects which means players will need to find a way to use them efficiently and take advantage of certain situations. Alternate spells and their effects are listed as the following:
Divide Alternate: "Vertical Divide" Divide spell splits up and down instead of side to side. Use this to hurtle vertical ricocheting projectiles to your opponent!
Familiar Alternate: Rynn will attack slower but his projectiles will grant you one additional mana! Use this as an advantage to cast more spells!
Ward Alternate: Put down a place-able ward to act as a static shield! However, you will not be able to cast another until it is destroyed!
Bolt Alternate "Barage:" Generate a second projectile to pincer your enemy! This version of bolt takes longer to charge and is slightly slower, make sure to use it well!